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Author |
Thread Statistics | Show CCP posts - 2 post(s) |

Frostys Virpio
KarmaFleet Goonswarm Federation
3159
|
Posted - 2017.03.07 15:02:48 -
[1] - Quote
Shkiki wrote:CCP Larrikin wrote: These changes bring Fighters closer in-line with the signature of Heavy Drones.
I've seen this "Bring stuff in-line" a 100 dozen times so far. What I think it fails to mention is that fighters were in-line to begin with, you just want to make the line narrower.
How can you say they were "in line" when they were not even 50% of a heavy drone sig size? |

Frostys Virpio
KarmaFleet Goonswarm Federation
3160
|
Posted - 2017.03.07 16:21:17 -
[2] - Quote
Captain Awkward wrote:Juvir wrote:Frostys Virpio wrote:Shkiki wrote:CCP Larrikin wrote: These changes bring Fighters closer in-line with the signature of Heavy Drones.
I've seen this "Bring stuff in-line" a 100 dozen times so far. What I think it fails to mention is that fighters were in-line to begin with, you just want to make the line narrower. How can you say they were "in line" when they were not even 50% of a heavy drone sig size? Because drones get resistances, and 3 layers of HP. Fighters have shields only, and no resists. Well T2 fighters have resists. Its only that they have resists that are completely the oposite of what the NPC you use them against are fireing at it.
The one layer of HP on a fighter also seem to be bigger than heavy drones 3 combined. The resist being garbage (T2) or inexistant (T1) seems to be the actual problem. This could probably be looked into or at least confirmed by DEV if the actual EHP of a fighter is supposed to be below a heavy drone level. |

Frostys Virpio
KarmaFleet Goonswarm Federation
3173
|
Posted - 2017.03.08 15:57:46 -
[3] - Quote
Cade Windstalker wrote:I mean, the skill ceiling is apparently being raised, which might be a bad thing if you multibox or don't like paying attention, but overall no this is not the carrier ratting apocalypse.
Multiboxing should be hard and paying attention should be required. Let's make this even more apparant by removing the afk ability of drone boats so people stop comparing their carrier ratting attention requirement to afktars.
Nobody would think it's a huge deal to have to pay attention while ratting if it never had been possible afk. |

Frostys Virpio
KarmaFleet Goonswarm Federation
3173
|
Posted - 2017.03.08 16:46:08 -
[4] - Quote
Axhind wrote:Frostys Virpio wrote: Multiboxing should be hard and paying attention should be required. Let's make this even more apparant by removing the afk ability of drone boats so people stop comparing their carrier ratting attention requirement to afktars.
Nobody would think it's a huge deal to have to pay attention while ratting if it never had been possible afk.
Remember that EVE is a game and most of us are not teenagers without a worry in the world. Having main income source in 0.0 require insane amount of effort and concentration will just lead to burn out and people dropping the game. There should be a balance and not just going to extremes.
Having to select your targets and tell tell your weapon system to engage said target is "an insane amount of effort and concentration"? |

Frostys Virpio
KarmaFleet Goonswarm Federation
3173
|
Posted - 2017.03.08 18:31:59 -
[5] - Quote
Jenn aSide wrote:Erik Kisenger wrote:One of the things occurring on sisi now is that Command Shield Burst modules are now applying to fighters - is this intentional because it's partially balancing out the sig nerf, which is nice. I can see it now. Coming soon to this very thread: "BUT BUT THAT MEANS I HAVE TO GIVE UP A HIGH SLOT...GRRRR CCCP"
An equally "EVE" answer to this will be "Just boost your drones with a boosting alt".
Aaaah EVE player base... |

Frostys Virpio
KarmaFleet Goonswarm Federation
3177
|
Posted - 2017.03.08 21:47:28 -
[6] - Quote
Orca Platypus wrote:
WTS Thanatos, Chimera, Nidhoggur, eve online account.
Hey CCP, can you ban this guy ASAP since he's obviously willing to engage in RMT to sell his account. |

Frostys Virpio
KarmaFleet Goonswarm Federation
3179
|
Posted - 2017.03.10 13:46:39 -
[7] - Quote
Orca Platypus wrote:So what was the fuking point of collecting feedback (which was fairly unanimous, a pair of trolls aside), if this change still goes in as it is?
Why do you care since you won't be able to use your carrier with your walls of bubbles being nerfed? |

Frostys Virpio
KarmaFleet Goonswarm Federation
3180
|
Posted - 2017.03.10 15:53:04 -
[8] - Quote
Juvir wrote:Frostys Virpio wrote:Orca Platypus wrote:So what was the fuking point of collecting feedback (which was fairly unanimous, a pair of trolls aside), if this change still goes in as it is? Why do you care since you won't be able to use your carrier with your walls of bubbles being nerfed? Don't need walls of bubbles to carrier rat safely, just a good intel network.
There is a reason why I said that to this player. |

Frostys Virpio
KarmaFleet Goonswarm Federation
3180
|
Posted - 2017.03.10 18:39:33 -
[9] - Quote
Juvir wrote:Cade Windstalker wrote:Juvir wrote:Because not having the resists or 3 layers of HP of a heavy drone is totally legit. EHP on a heavy drone > a fighter, and it costs much less. Doesn't matter if it's T1 or T2. Play the game, thanks. Yes, but functionally Fighters are much faster and harder to apply damage to than a Heavy Drone, so while Heavy Drones have more EHP Fighters still generally tank better. That said, I am wondering if this isn't going to end up being a bit much. An EHP boost might be a good next step and at this point I'm half expecting it with the next round of Carrier tweaks, assuming we get one. A lot of people are asking that very thing actually. Put out an EHP increase for fighters, better resists, "something" with this change. Rather than the hard bat then fixes, why not balance it before release?
Just making them move after they kill something would solve most of it. They get wrecked when they come to a dead stop but people doing testing reported that if you keep them moving, the damage can be managed. Something along the line of auto-orbiting the wreck they just created would probably work.
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Frostys Virpio
KarmaFleet Goonswarm Federation
3189
|
Posted - 2017.03.13 15:01:20 -
[10] - Quote
Sandra Isu wrote:Where did you guys got that drones stop moving after killing target? Because as far as my drones behave, they just slowly return to my ship in orfer to orbit it. And this should be default behaviour for fighters also. They should act excactly like drones in every way except mechanics that are fighters specific and have separate commands. So if you would like to have fighters stand in place after kill there should be separate command for this. It would be less confusing.
Drone stop until they get a new command. Take something like a Gila and kill Frigate rat. It's where it usually is the most visible for me. Every kill will leave the drone standing until the next tick where either the AI will auto-engage something else or it get whatever order you sent them. Fighter do not have the auto-engage feature so they have to wait until your order comes in. Problem is, the order don't always process for fighter. CCP is supposed to be changing a throttling that was applied to fighter commands to ease up the delay between sending a command and having it acknowledged by the fighters and executing it.
Why was there a throttling in place is anybody's guess but I would assume it was in case of high server load situation like large fleet fights. |
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Frostys Virpio
KarmaFleet Goonswarm Federation
3190
|
Posted - 2017.03.13 16:59:41 -
[11] - Quote
Juvir wrote:Cade Windstalker wrote:
As for the specific issue with Fighters standing still, I suspect that this is a little more involved of a change than you're expecting it to be. Fighters are probably running on the same old code the drones are, and drones have always stopped when they no longer have a command. Changing that will, at least potentially, be a significant back-end code change. If it's not hopefully we'll get it pretty soon, and with any luck it'll apply to drones as well.
Just to touch on this, it wouldn't be that big of a fix actually. Actual SHIP mechanics have you continue to fly in the direction you're going when an orbit target is lost. This wouldn't take more than a code copy to fix the broken mechanic. Even THIS would be more desirable than standing still, even if it spreads the squadrons apart.
To add up on that, the reason why drones and fighters don't continue after killing a target might have to do with the fact they never fly just in a direction. They always have a goal. You will never see a drone flying toward nothing. They always fly to reach a player defined point in space. The action "fly in a straight line" probably don't even exist in the drone and fighters code abse as opposed to player ships. What the impact of "just continue in current direction" would have is unknown to us. That's why I'm favoring a "orbit the wreck you just created" approach since it use a command drones already "know". |

Frostys Virpio
KarmaFleet Goonswarm Federation
3191
|
Posted - 2017.03.14 14:19:18 -
[12] - Quote
Primary This Rifter wrote:CCP: "We want your feedback on this." Literally everyone: "This sucks. Don't do it." CCP: "How bout I do anyway."
Nice to see this pattern hasn't changed in my extended absence.
What if the feedback people are giving is just confirming the result is what they actually intended with the change? Like if the change was targeted at making carrier ratter rethink what they do in game and making fighter easier to kill. Would they actually be listening to feedback and not have to change anything in their proposal?
I'm pretty sure they never ask for feedback in the form of we want/don't want this. It's more "CCP X will happen if you do Y" and right now, it seems X is what is intended. |

Frostys Virpio
KarmaFleet Goonswarm Federation
3191
|
Posted - 2017.03.14 14:20:46 -
[13] - Quote
Xantia Naari wrote:For the majority among those who PLEX their account, the only thing less likely to happen, when the carpet is removed under their feet, than quitting eve, is subscribing.
So according to you, the majority will turn to other income sources or continue carrier ratting since there is only 1 option less likely than quitting so all others must be more likely. |

Frostys Virpio
KarmaFleet Goonswarm Federation
3200
|
Posted - 2017.03.16 16:44:00 -
[14] - Quote
Trevize Demerzel wrote:So finally got some time to play with the Burst projector changes... Went off to an anom and tested the "Target Illumination Burst Projector".
I'm left with.... hmmm... what's the point? Granted this is PVE.... cause ya know, not like I'm going to play/test right off in a PVP battle. So I put the target burst right in the middle of the rats and all the rats kept chasing after my fighters and I noticed basically nothing in increased DPS from the fighters.
I'm left with, "is this thing even working, at all?"
Anyway.. I'll equip and test the others as I get time to do so. Leaving a big "meh" so what feeling at present tho.
Blooming the sig of your target does not always help. If you are hitting a rat BS for full damage, making his sig as large as a Titan won't help. |

Frostys Virpio
KarmaFleet Goonswarm Federation
3201
|
Posted - 2017.03.16 17:50:51 -
[15] - Quote
Black Salt wrote:Gadzooki wrote:
Ahh Black salt, the saltiest salt of all.
threaten legal action - check threaten to cancel account - check Offer up sound changes that will go unnoticed because of the tone of your first paragraph - check
Better check the salt levels in the ocean before we proceed
Perhaps I made this character for the specific reasons of being salty on forums ~ Or perhaps it's one lucky twist of fate! And I don't make threats, simply made note of the fact that it may be a violation of existing consumer acts, and with respect to the account not being sub'd, it's not a threat if I've already cancelled it and started using my time on other games already. And if people wish to ignore the sound suggestion to balance, then that's fine but anyone who is looking at forums for feedback should fully expect to get the following: 1) Salt 2) Trolls and probably needs to be able to still read comments objectively. P.S. I'd have described Black Salt as the Edgiest of Salts but
Do you really think you have any legal protection against CCP nerfing your pixel spaceship? If it was the case, every single MMO designer would be in court every single patches for having nerfed someone's pixels. Get real... |

Frostys Virpio
KarmaFleet Goonswarm Federation
3209
|
Posted - 2017.03.17 04:10:47 -
[16] - Quote
Dictateur Imperator wrote:Cade Windstalker wrote:Dictateur Imperator wrote:Not for nerfing, but to change accebility you can. You need to have a great apm ... when you have signe to the game need only medium. If you can"t use you're 2 hand to play with keyboard for any reason : It's a consumer act violation in a lot of country.
Um... this is flatly false, even I know enough law to know that. If you're disabled you have no reasonable expectation to be able to play a game at the same level as someone with two functioning hands and the same goes for any other disability. If we were to follow your issue here to its logical conclusion then FPS games would also need to accommodate one-handed players, blind players, and all sorts of other things that it's simply ridiculous to expect them to accommodate without dumbing down the game to the point of removing all challenge from it. I'm all for more discussion on these changes, preferably with examples, but this line of argument is just ridiculous. When you sign a contract with a companie for a service, they can change some rules of the service if they 're eula said they can. BUT if the accesibility of the service change due to this it's against consumer act.
CCP never said you are supposed to be able to efficiently fly a carrier/super while having hands issue for example. |

Frostys Virpio
KarmaFleet Goonswarm Federation
3242
|
Posted - 2017.03.21 14:56:42 -
[17] - Quote
Vladebor wrote:Best solution imo for capital ratting would be to simply add new anomaly type (or tweak sanctums) so they have less small ships and have more capital ships. It does not even need to be worth much more income per tick than havens now - just require less clicking overall because the way it is now is really too much. Many people are playing eve because it does not require so many clicking and running around like other games. Not to mention that would be fun to have more really big ship fights - I came to this game for this.
If it's too much clicking, you can always do something else than carrier/super ratting... |

Frostys Virpio
KarmaFleet Goonswarm Federation
3250
|
Posted - 2017.03.22 15:30:49 -
[18] - Quote
Trevize Demerzel wrote:Brings up a good point.
If the goal was to make carrier ratting more of a challenge it should be done with challenging content and not making the challenge more of a click fest. Making the user click faster isn't a "challenge". If the goal is to make carrier ratting more engaging then make some new ratting sites with harder things to kill. ie other caps.
And ya the heavy fighters could use more HP. In PVP they are way to easy to alpha off the field.
You expect people to run harder sites when the current ones exist? |

Frostys Virpio
KarmaFleet Goonswarm Federation
3250
|
Posted - 2017.03.22 15:33:56 -
[19] - Quote
Dictateur Imperator wrote:Frostys Virpio wrote:Vladebor wrote:Best solution imo for capital ratting would be to simply add new anomaly type (or tweak sanctums) so they have less small ships and have more capital ships. It does not even need to be worth much more income per tick than havens now - just require less clicking overall because the way it is now is really too much. Many people are playing eve because it does not require so many clicking and running around like other games. Not to mention that would be fun to have more really big ship fights - I came to this game for this. If it's too much clicking, you can always do something else than carrier/super ratting... Yes but if we want play game with you must do a lot of apm we don"t play to eve. We we have sign for play we have sign for an other accessibility of game. So if ccp want to change it they can ... they mist paid (and not only give back money of time who yu have on account).
What breach of contract have they done for you to think you should get reimbursement from them? |

Frostys Virpio
KarmaFleet Goonswarm Federation
3251
|
Posted - 2017.03.22 16:51:32 -
[20] - Quote
Trevize Demerzel wrote:Frostys Virpio wrote:Trevize Demerzel wrote:Brings up a good point.
If the goal was to make carrier ratting more of a challenge it should be done with challenging content and not making the challenge more of a click fest. Making the user click faster isn't a "challenge". If the goal is to make carrier ratting more engaging then make some new ratting sites with harder things to kill. ie other caps.
And ya the heavy fighters could use more HP. In PVP they are way to easy to alpha off the field.
You expect people to run harder sites when the current ones exist? Sure! If the Fun / Risk / Reward balance is good. Most certainly.
So what you are asking for is "buff carrier/super rating" since those harder site would need to be more lucrative to get run. |
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Frostys Virpio
KarmaFleet Goonswarm Federation
3256
|
Posted - 2017.03.27 14:14:28 -
[21] - Quote
Cade Windstalker wrote:Frostys Virpio wrote:
So what you are asking for is "buff carrier/super rating" since those harder site would need to be more lucrative to get run.
Doesn't have to be Carrier/Super ratting, CCP have already said they want the end-game of Null PvE to be more group focused. Content that requires a group to be run is inherently harder to because you need to organize the group, and you need people you can rely on. Case and point is Incursions. They make almost as much as a mediocre Carrier Ratting pilot per hour but you need to rely on 39 other pilots knowing what they're doing, especially the Logi, or you can quite easily lose your ship, and that's without factoring in player interference. Create something like that in Null but make it permanent local content instead of a roving spawn system and you could quite reasonably dial up the risk, rewards, and general difficulty of the PvE for pilots in Null without throwing the whole game's economy out of whack. Besides it doesn't need to be a huge difference in payouts. Players will always gravitate towards the highest possible payout so long as the Risk/Reward balance isn't obviously out of whack.
I was looking from the point of view where he only wanted new sites for carrier/super ratting. He never mentioned it would require anything else like forming groups. I'm all for group ratting begin made a thing since right now, doing so is essentially a self nerf. |

Frostys Virpio
KarmaFleet Goonswarm Federation
3256
|
Posted - 2017.03.27 14:18:40 -
[22] - Quote
Dictateur Imperator wrote:Legal procedure is starting for the game accessibility change. We will see.
Keep us posted on your legal battle about a single feature in a game no longer being as accessible as it used to be. I really want to hear about it. |
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